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In this multi-part Cinema 4D Octane tutorial series, David will show you how to set up Forester trees and grass with shaders that are both transmissive and glossy, and dial in grass patch settings and random color node for more variation, as well as using vertex maps and procedural noises to create dead zones, and filling those areas with real displacement textures for soil and rocks. See below for Forester & displacement map links!

Watch Digital Nature Renders Part 2:

Helpful Links David mentioned:
Forester:
Real Displacement Textures:

Watch our Octane Render Tutorial Playlist: />
Using Octane Displacement for Amazing Abstract Renders in Cinema 4D: />
Plastic Vinyl Toy Textures in Octane Render: />
David's List of Essential Octane Resources:

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